Risk | Probability | Impact | Score | Notes |
Loss of key personnel | 1 | 5 | 5 | There has been a change in the personnel involved (Beebe Chen has re-located). Allison Ridge and Debbie Cooke are now the new project leaders. Both have delivered many high profile projects both for the university and elsewhere. |
Project is over ambitious | 2 | 1 | 2 | Unlikely. The project is estimated to take 12 weeks based on iCREATE’s timings. If we begin on 1st April this gives us 22 weeks to new launch date of 31 Aug. |
Organisational strategy changes | 1 | 3 | 3 | Senior management commitment to the plan makes this unlikely. |
Technical problems with connecting to systems | 2 | 5 | 10 | This project is based on existing sound technology. Any issues in this risk area are likely to be minor. |
Cultural issues | 3 | 2 | 6 | No adverse objections have been raised to date, however some objections are inevitable and these will be addressed ASAP to when they are raised. |
Failure to communicate and promote to audience | 1 | 3 | 3 | A comms plan will be out in place to actively communicate the game to students. Comms to be sent out week 1 of September in preparation for enrolment a few weeks later. |
Table 2 Game Risks
Risk | Details | Contingency |
Games interface is not ready and working on time | This could cause the project to be delayed in launch until 2012’s intake of students | Constant weekly updates from I-Create. Monthly blogs. Meetings should keep the project on track |
Incorrect or confusing information sent out in the letter | Hard to get users playing and interacting with the game | Unlikely as the Head of Marketing is now one of the project leaders. All information before it goes live will need final sign off/approval by key parties |
Communications issues | Miss communication about what it’s for and about. This could lead to students having issues with the functionality and the usefulness of the game overall. | Make sure all parties are clear what this is. Project leader’s to showcase this at key stages at management meetings to keep buy in high. |
Success plan
Table 3 Success Risks
Success | Contingency |
Too many students log on and the game crashes. | Web Manager will make sure all relevant functionality is in place to make sure this doesn’t happen. Any success will be managed appropriately. As a University we are used to running competitions on-line which cause spikes in traffic so we do not envisage any successes to be able to be viewed negatively |
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