A Ridge had requested further functionality e.g music posters etc so the room had a warmer friendlier feel and allowed the user to make it personal to them.
iCREATE cannot confirm if this is possible and will reserve judgement until they have completed the 'crucial' parts of the game before seeing whether we can add in some more 'nice to have' elements. A Ridge thinks these are important for the overall user experience.
Thursday, 16 June 2011
Interface creative V2
These JPEGS show the revised designs for the interface. If it looks a bit dark, it's because we have 'blacked out' the background when there is a pop-up displaying dialogue or instructions... This might need rethinking. We have suggested 'MY NOTEBOOK' instead of business cards, so the player can periodically save links and reminders to their notebook for future ref. BIRDS EYE VIEW takes them to the aerial overview of the model so they can hop from one area to the next. And just to clarify, this interface is designed to overlay the live game play as an on-screen menu at all times, with pop-ups centre screen when there are instructions or dialogue.
Tuesday, 14 June 2011
Preview of the Stoke campus model
This is a playable version of the initial model of the Stoke campus, including both College Road and Leek Road. It is an 80MB ZIP file, and runs on Windows PCs only.
This is first stage design and not how the end game will look. Further campus dressing is required to add warmth, to look at "Google versus real city" to check whether correct, and to minimise the look of surrounding "white blob" buildings (that are not part of the game).
This is first stage design and not how the end game will look. Further campus dressing is required to add warmth, to look at "Google versus real city" to check whether correct, and to minimise the look of surrounding "white blob" buildings (that are not part of the game).
Preview of avatar design
Here is a preview of a possible design for the avatars that will be used in the game:
Chosen 3D and animated models for game - Patrick Hore is a Staffordshire University student who Nia Wearn recommended for the project. This style will now be worked across all avatars from doctors and sports to welcome week and chaplancy.
Chosen 3D and animated models for game - Patrick Hore is a Staffordshire University student who Nia Wearn recommended for the project. This style will now be worked across all avatars from doctors and sports to welcome week and chaplancy.
Updated timing plan
The timing plan from 1 June has updated dates for deliverables that iCreate will need to implement the storylines.
Copy sheet (v1)
Version 1 of the copy sheet contains all the storylines and prompts for the game. The copy needs to be tighter, more direct and bite size. Feedback given 14 June.
Labels:
storylines
Subscribe to:
Comments (Atom)


